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隐藏动画路径索引

感谢:艺素馒头 说明:

  • 以下仅包含《文字游戏世界》中隐藏动画的路径索引。
  • 循环动画会在前面标记 $,一次性动画会在前面标记 #,两个都有表示两种模式都可用。
  • 前面的 frame_count(帧数)必须正确,否则动画会错误;time_sec 会影响播放速度。
  • 动画播放魔法仅支持“每行帧数等于 10”或“总帧数小于 10”的精灵图。

隐藏动画路径

##  以下是文字游戏世界所有动画的路径:
##  循环动画会在前面标记"$",
##  一次性动画则标记"#",
##  静态图片则标记"/",
##  两个都有则是指该动画一次性或循环都可以
## 注意事项:前面是帧数,如果帧数不对动画会错误,后面才是地址,其次播放时间会影响播放速度

##遗憾:动画播放魔法只能播放精灵图每行帧等于10与总帧数小于10的动画,一旦每行帧超过或小于就无法正常播放

$咕咕钟:{"frame_count":5,"path":"res://Sprites/00_clock/clock.png","time_sec":0.5}

$火炉:{"frame_count":24,"path":"res://Sprites/00_stove/stove.png","time_sec":2.4}

#$艾斯走路:{"frame_count":3,"path":"res://Sprites/NPC_walk/u_ace_walk.png","time_sec":0.3}

#$伊塔力克走路:{"frame_count":3,"path":"res://Sprites/NPC_walk/u_italic_walk.png","time_sec":0.3}

#$诗人走路:{"frame_count":3,"path":"res://Sprites/NPC_walk/u_poet_walk.png","time_sec":0.3}

#删字失败:{"frame_count":24,"path":"res://Sprites/backspace_fail/nosword.png","time_sec":1}

##由于该动画由程序随机转向所以实际上是从上往下劈,如果有播放这个动画的需要,建议尝试@[backspace_event]这个魔法
#删字成功:{"frame_count":20,"path":"res://Sprites/backspace_splash/splash.png","time_sec":1}

$摇拽火光:{"frame_count":120,"path":"res://Sprites/candle/candle_burn.png","time_sec":12}

##与摇拽火光搭配使用可以获得不错的效果
#燃起火焰:{"frame_count":15,"path":"res://Sprites/candle/candle_lightup.png","time_sec":1}

#柴塌了:{"frame_count":10,"path":"res://Sprites/ch2_campfire/firewood.png","time_sec":1}

#酒杯晃动:{"frame_count":20,"path":"res://Sprites/ch3_wine/wine.png","time_sec":1}

#喝酒:{"frame_count":20,"path":"res://Sprites/ch3_wine/wine_drink.png","time_sec":1}

#冰融化成水:{"frame_count":30,"path":"res://Sprites/ch5_ice_melt/ch5_ice_melt.png","time_sec":1}

##房"间"和开"间"是同一个动画的正放与倒放,开门和关门也是

#房"间":{"frame_count":30,"path":"res://Sprites/door/room.png","time_sec":1}

#开门:{"frame_count":30,"path":"res://Sprites/door/door_open.png","time_sec":1}

#推字动画:{"frame_count":15,"path":"res://Sprites/glove_push/u_glove_S.png","time_sec":0.5}

#拆"他":{"frame_count":32,"path":"res://Sprites/helmet/helmet_unzip.png","time_sec":1}

#组"他":{"frame_count":42,"path":"res://Sprites/helmet/helmet_zip.png","time_sec":1.5}

$树:{"frame_count":20,"path":"res://Sprites/tree/tree.png","time_sec":2}

##(应该算动画吧,毕竟能加载)
/一个白色的小方块:res://Sprites/unzip/base_white.png

##孩子们,一口气从头看到尾差点给我累死了,中间有些动画甚至还没被整合到文字游戏世界里,不过不用担心,这些动画都是经过测试可用的

##以下动画虽然未经过测试,但是都在游戏文件里了肯定能用

#$人走路:{"frame_count":2,"path":"res://Sprites/ch6_we/we_walk.png","time_sec":0.2}

#$人待机A:{"frame_count":11,"path":"res://Sprites/ch6_we/we_idleA.png","time_sec":1.1}

#$人待机B:{"frame_count":6,"path":"res://Sprites/ch6_we/we_idleB.png","time_sec":0.6}

/一张人的静态图片:res://Sprites/ch6_we/we_default.png

/一张公主的静态图片:res://Sprites/ch7_princess/ch7_princess_ghost.png

/口静态图片:res://Sprites/ch7_tofu/tofu.png

/口静态图片但是没有背景框:res://Sprites/ch7_tofu/tofu_transparent.png

/一张"零一二三四五终"的静态图片:res://Sprites/chapter_title/title_flip_texture.png

/一张"零一二三四五六七八"的静态图片:res://Sprites/chapter_title/title_flip_texture_old.png

##静态噪波图像,不知道有什么用
/静态噪波图像X:res://Sprites/displacement_texture/displacementX.png

/静态噪波图像XY:res://Sprites/displacement_texture/displacementXY.png

/静态噪波图像Y:res://Sprites/displacement_texture/displacementY.png

#$我走路:{"frame_count":2,"path":"res://Sprites/me/me_walk.png","time_sec":0.2}

#$我待机A:{"frame_count":11,"path":"res://Sprites/me/me_idleA.png","time_sec":1.1}

#$我待机B:{"frame_count":6,"path":"res://Sprites/me/me_idleB.png","time_sec":0.6}

/一张我的静态图片:res://Sprites/me/me_default.png

$一堆数字0-9:{"frame_count":10,"path":"res://Sprites/number/number.png","time_sec":1}

/一张下划线的图片:res://Sprites/underline/underline.png